VERITAS Project - FP7 IP Virtual and Augmented Environments and Realistic User Interactions To achieve Embedded Accessibility DesignS Wed, 01 Aug 2012 15:14:00 +0000 en-US hourly 1 5th newsletter available Wed, 01 Aug 2012 13:29:07 +0000 admin The fifth VERITAS Newsletter is available in accessible PDF format. This issue of the VERITAS newsletter focuses on pilots, explaining how the testing with beneficiaries and designers and developers takes place. Additionally, it informs readers about future events and VERITAS deliverables, including two videos. External news and policy developments are also presented to complete the picture of current discussions around accessibility in Europe. You can download it now via:

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Project meeting in Linz Wed, 11 Jul 2012 16:59:40 +0000 admin The VERITAS project partners are meeting on 11-12 July in Linz, Austria in coincidence with ICCHP 2012.

Project partners at Linz meeting

Project partners at Linz meeting

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Busy agenda for VERITAS next week in Linz at ICCHP2012 Wed, 04 Jul 2012 11:50:25 +0000 admin Next week, VERITAS and VUMS partners will be attending the ICCHP 2012 (13th International Conference on Computers Helping People with Special Needs) event in Linz, Austria. On the agenda:

  • 9 July: VUMS Cluster meeting 13-17.00 CET
  • 10 July: Scientific Advisory Board meeting 9-12.15 CET
  • 10 July: VUMS Workshop 13-17.00 CET (agenda): Virtual User Models for Designing and Using of Inclusive Products – open, afternoon (Tuesday only). Chairs: Konstantinos Moustakas and Dimitrios Tzovaras, CERTH/ITI, GR – Room: K 224 B
  • 11-12 July: VERITAS project meeting
  • 11 July: Session C 16:30 – 18:30 – Track III – Virtual User Models for Designing and Using Inclusive Products

All the meetings will take place at the campus of the Johannes Kepler University Linz (JKU), Altenberger Strasse 69, 4040 Linz, Austria.

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Interactive Technologies and Games: Education, Health and Disability 2012 Mon, 07 May 2012 22:22:42 +0000 admin Interactive Technologies and Games: Education, Health and Disability 2012

Nottingham Trent University, Nottingham 23rd and 24th October 2012

Visit the conference social media:!/ITAG12

Call for papers:

The aim of the conference is to bring together academics and practitioners working with interactive technologies to explore and innovate within the areas of Education, Health and Disability. We have a particular focus on the use of gaming hardware and software to implement accessible solutions, interaction design using new input/output devices and the increasing impact of ubiquitous computing on our everyday well being.
The conference provides an excellent opportunity to showcase practice and to mainstream research ideas and outcomes. It introduces a wider audience to key findings and products from research and illustrates how practice feeds back into and informs research. The conference creates a forum for two-way communication between the academic and practitioner communities and particularly welcomes user led presentations and workshops.
The programme includes presentations of papers, workshops, and an exhibition space for demonstrations and posters. This event is held in partnership with GameCity – the World’s best-loved videogame festival ( and delegates are welcome to attend all GameCity events including the opening drinks reception.


As guidance to participants on scope of papers and activities we state that: ‘Education’ includes both compulsory and post-compulsory education; ‘Disability’ includes physical, sensory and cognitive impairment; and the impact of interactive technologies and games on health and well-being is also a focus of this conference. An emphasis is placed on practical applications and guides to where currently available training resources and tools can be found and used. A selection of papers will be published electronically in full, so presentations will be limited to 20 minutes for the key findings, including time for questions from the floor. It is hoped (as in previous years) that the best papers will be published in a special issue of a relevant academic journal.

Previous special issues have included:

  • Journal of Assistive Technologies – Volume 3 issue 2 June 2009 (ITAG 2008 selected papers)
  • Computers and Education – Volume 56, issue 1 (ITAG 2009 selected papers)
  • International Journal of Games Based Learning – in press (ITAG 2010 selected papers)
  • Journal of Assistive Technologies – Volume 6 issue 3 in development (ITAG 2011 selected papers)

Themes and topics:

The conference encourages multidisciplinary papers and examples of themes and topics include (but don’t let this restrict you):
Games Based Learning:

  • Social and collaborative aspects of games (e.g., educational aspects of Massively Multiplayer Online Games)
  • The efficacy of games based learning
  • Self authored content and personalisation in games
  • Learning theory, pedagogy and instructional design in games
  • Motivational aspects of games
  • Collaboration between Science and Art for more effective learning
  • Games to promote the inclusion (e.g., for offenders and people with disabilities, motivation of female gamers)

Game related Technologies:

  • Using contemporary games controllers to create new opportunities in health and rehabilitation applications (e.g., applications for Wii Fit, Kinect. Move).
  • Brain control interfaces to games
  • Pervasiveness and mobility of games
  • Location based services
  • Handheld learning in the classroom

Games for Health:

  • Serious games for clinical assessment (e.g. after stroke)
  • Serious games for rehabilitation and treatment (e.g. of phobias, ADHA, post-traumatic stress disorders, stroke)
  • ‘Modding’ for health
  • Art and music rehabilitation in 3D multisensory environments
  • Games for children in hospital
  • Games to increase physical activity in children

Accessibility and Design:

  • Open source accessibility
  • Participatory design
  • Design for all
  • Natural user interfaces
  • The representation and promotion of gender equality in games
  • Alternative input modalities to games for people with disabilities (e.g., brain, haptic and audio interfaces)
  • Access to interactive technologies for elderly people

Web based technologies:

  • Resources for interactive learning tools and environments, e.g. Flash, podcasts, simulations, mobile games, Web 2.0 tool etc.
  • The Internet as a communication medium ( e.g. for people with Asperger Syndrome).
  • Browser based games and linking into social media channels Submissions

Those wishing to present papers or hold a workshop should send abstracts, to a maximum of 500 words. For those hoping to exhibit or produce a poster, a 300-word abstract is required. The deadline for submissions is Friday1st June 2012 to be sent to:

Final copies of accepted papers are required by Friday 14th September 2012.
There is a conference fee of £150 for 2 days, and £80 for 1 day registration. This price includes your invitation to the Game City opening event, lunch, and morning and afternoon refreshments.

Accommodation and Travel Links:
NottinghamCityTravel Link:

Prizes Offered:

As in previous years prizes will be awarded!

  • Best Paper Award: £250
  • Best Student Paper award: £250
  • Best Student Poster: £150.
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VERITAS Multisensorial platform in action – video Tue, 13 Mar 2012 17:02:24 +0000 admin One of the main innovations in VERITAS in respect to virtual user modelling is the introduction and use of a multisensorial platform for the training of parameterized user models based on real user measurements in real testing conditions. The multisensorial platform is fully parameterized and adapted to the VERITAS application areas and will be used to capture user feedback while executing a number of tasks that will be mapped in the VERITAS virtual user models. VERITAS aims to analyze and to create detailed virtual user models for some selected disability categories extracted by the International Classification of Functioning (ICF). Virtual user models are created taking into account:

  • The physical, cognitive, behavioural and psychological models.
  • The analysis of real user needs and wants.
  • The incorporation of guidelines, standards and methodologies.
  • The training with real users and the relative feedback through the multisensorial platform).

The video that was produced demonstrates the usage of the platform during the measurement campaigns at various sites.

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VERITAS project – the video – Accessible Design Sun, 11 Mar 2012 01:02:05 +0000 admin VERITAS released its first of 2 videos. The first video addresses the project as a whole, while the next video will focus on the multisensorial platform which has been used in the project for measurements.

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VERITAS at Danish EU Presidency Conference Thu, 08 Mar 2012 17:26:23 +0000 admin VERITAS was present with a booth at the Danish EU Presidency Conference: “Accessibility and Participation – Full Inclusion of People with Disabilities in Society” which took place in Copenhagen, Denmark on 5 and 6 March 2012. This official conference of the Danish EU Presidency examined how people with disabilities can exercise their rights to have access to society and be able to participate and make the same choices as non-disabled persons.

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Project meeting in Linz, Austria Mon, 27 Feb 2012 13:01:00 +0000 admin The next VERITAS project meeting will take place on 11-13 July 2012  at the University of Linz, Altenbergerstraße 69, 4040 Linz, Austria.

This will take place in coincidence with the VERITAS  Workshop and Special Thematic Session, organised by four EU-funded projects VICON, VERITAS, GUIDE and MyUI building the VUMS cluster VUMS (Virtual User Modelling and Simulation Cluster) at ICCHP 2012.

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VUMS white paper Thu, 09 Feb 2012 19:47:57 +0000 admin The VUMS position paper aims to provide input to the standardisation of user models. Finally it targets at helping designers and developers to maximize the level of usability and accessibility of products and services by providing appropriate user models. Moreover they are intended to be used for the generation and adaptation of user interfaces during runtime.
It presents general term definitions and a concept of generic interoperable user models that describe the relevant characteristics of users, who will interact with products and user interfaces. These include physical, cognitive, and sensory attributes, habits, preferences and accessibility capabilities.
The produced tables with user characteristics are being provided for other research groups and standardization bodies to advance the discussions in this area.
Download paper (pdf) and presentation (pdf).

The variable table of the VUMS model can be accessed here.

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Project meeting in Thessaloniki, Greece Tue, 03 Jan 2012 13:02:16 +0000 admin The next VERITAS project meeting will take place on 29 February – 2 March 2012 at CERTH-ITI in Thessaloniki, Greece.

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