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VERITAS released following demonstration videos of the simulations it is working on in the different application areas:

Video: Automotive – Pull Handbrake (dynamic, hard handbrake and easy handbrake)
Subjects: Normal & Elderly

This video describes a scenario where the designer performs accessibility evaluation of a car’s handbrake prototype for a fully capable user and an elderly user with limited force exertion capabilities. The designed prototype is evaluated via the framework by following step by step the a scenario containing four subtasks: a) locate the handbrake, b) reach it, c) grab it and d) pull it. Two different handbrake models were tested: the first had a resistance torque of 17Nm, which loosely speaking can be translated into lifting a weight of about 4.8kgr, while in the second the resistance was 6Nm (~1.7kgr).
The results of the simulation process showed that the normal user was able to perform the requested tasks in both prototypes. However, it was clearly revealed that were accessibility issues for the elderly user regarding the first handbrake: the user failed to complete the task because of his limited strength capabilities. However, when the resistance torque was reduced, the elderly user managed to complete the task.

Video: Workplace – Open Drawer (kinematic, drawer above desk and drawer below desk)
Subjects: Normal & User having Rheumatoid Arthritis on the left arm.

In these 2 videos, two different desk prototypes were evaluated: one having its drawers above the desk and one having them below. Two virtual user models were tested: normal user and user having rheumatoid arthritis on his left arm. The users asked to perform four tasks: a) locate the bottom drawer, b) reach its handle, c) grab it and d) pull the drawer.
The results of the simulation process clearly revealed accessibility issues of the rheumatoid arthritis user. More specifically, while the normal user performed successfully in both designs, the reumatoid arthritis user could not reach the drawer above the desk, because of his left arm’s limited range of motion. As it is shown, the impaired user managed to open the drawer when it was placed below the desk.

Video: Infotainment – Navigate to a visible location, Navigate to audio source. (Vision, Hearing)
Subjects: Normal & various Vision and Hearing impairments among which (colour blindess (3 kinds), Macular Degeneratio, Autitis, Otosclerosis, etc.)

This video demonstrates the scenario where the user wants to enter a 3D metaverse environment, in this case Second Life. The user must be able to acces both the 2D elements of the GUI but also to navigate the avatar inside the 3D space both towards visible locations but also to locations defined by distinct audio sources. The virtual user models that correspond to visual impairments demonstrated include Macular Degeneration, Protanopia, Deuteranopia, Tritanopia, Cataract etc. and the virtual user models that correspond to hearing impairments Otosclerosis, Otitis, Presbycusis etc. while some virtual user models combining both types of impaiments are also used. The simulation of the effects of these impairments help the designer/developer of such an application to identify directly any accessibility problems in an interactive manner.